- Fix frequent crashes with both Settings > GPU and Settings > Realtime turned off.
- Fix the Timeline Split command producing incorrect results. If you saved a project with the faulty Split command in the short-lived v15.05.02, then the problems were also saved to the project, and there is no automatic fix for it. You should remove the problematic shots and recreate them.
- On OS X, fix a crash when choosing Remove from the Timeline clip/blank context menu.
- On OS X, fix the new keyboard shortcuts for selection control (select under play-head, move selection, deselect).
Wednesday, May 6, 2015
We noticed a couple of major new bugs in versions 15.04 and 15.05.02 (according to the download filename and Help > About). Therefore, we made some quick fixes, which you can download now (15.05.06):
Saturday, May 2, 2015
Version 15.05 of Shotcut is now available for download. I want to welcome and thank a new developer on-board named Harald (metellius). I also want to mention and thank a developer named Brian (pez4brian) who has been helping out for more than a year now.
- Add Distort option to Size and Position filter.
- Add video Cut option to Transition Properties.
- Code-sign Windows executable and installer.
- In Timeline, operate on clip under the play head if nothing is selected.
- New keyboard shortcuts for Timeline:
- Select clip under play head: Ctrl+Space.
- Move selection one item to the right/left: Ctrl+Right/Left.
- Blanks can be selected to remove/ripple-delete: X or Shift+Del or Shift+Backspace.
- Deselect everything: Ctrl+D.
- Open As Clip: Enter/Return.
Wednesday, April 1, 2015
Version 15.04 of Shotcut is now available for download. This is mainly a bug fix release, but there a few enhancements:
- Added an audio tone generator (in File > Open > Other).
- Now you can set a new default duration for audio or video fade filters.
- The WebM VP9 encode preset enables multi-threaded encoding.
Tuesday, March 3, 2015
Version 15.03 of Shotcut is now available for download with the following changes and enhancements.
- Add Update button to Playlist panel.
- Double-clicking a successfully completed Encode job, now opens the result in Shotcut.
- Consolidate GPU and Video filters in Filter menu.
- Add View > Scopes > Audio Waveform.
- Move audio peak meter to View > Scopes > Audio Peak Meter and main toolbar button.
- Move volume slider to player toolbar icon.
Sunday, February 1, 2015
Version 15.02 Shotcut is now available for download with the following enhancements.
Based on the same principles and code as the esteemed x264 project, x265 provides a solution for the emerging H.265/MPEG High Efficiency Video Coding (HEVC) standard.
UDPATE: There is also a new Encode preset named "HEVC Main Profile."
- Add video quality measurement tool.
Upon successful completion of an encoding job, access the job's menu by right-clicking it in the job list or by selecting it and using the menu button at the bottom of the Jobs panel. Then, choose Measure Video Quality. A file dialog opens for you to enter the name of a text file to contain a report containing PSNR and SSIM values for each video frame. When the measure job completes successfully, open its menu in the same manner to view the report or to open an original-on-top/encoded-on-bottom view in the player.
- No longer auto-plays upon opening a playlist and multitrack project.
- Auto-select all text upon giving a timecode field focus. See the Keyboard Shortcuts page for info about entering time values.
Saturday, December 6, 2014
In addition to little fixes here and there, this version has a new filter menu to prevent the menus from getting too full as we add more.
Now, you can flag filters as favorites. The default list upon opening the menu is your favorites. Click the other icons to view all filters of that type. In addition, when GPU processing is enabled, you can use CPU-based video filters in addition to the GPU filters. We only show the CPU filters that are not redundant with their GPU counterpart. We only allow you to place CPU video filters after all GPU filters, but you can still reorder within those groups. This is done mainly for performance reasons - to prevent the video from having to go back and forth between CPU and GPU memory.